Films The AnimWatch Way - Part I
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I get asked plenty of questions as the Editor of AnimWatch. But by far, the one that I’m asked the most is: How can I make a film?The tenor is such that I don’t believe it is a rhetorical question, or an animation fan idly asking about technique. I believe most of the people asking the question really, truly want to make a film. They just don’t know where to begin.
After answering it sort of half-way many times, and still being faced with the question often enough, it occurred to me that a need exists in the community to have this question answered in a unique way. Although there are plenty of how-to resources dedicated to the technical side of how to make a film, I have yet to come across anything dealing with the psychological side.
So, I’ve decided to answer the question as completely as I can, dealing with motivation and its emotional and psychological underpinnings. Orginally, this was to be one article, but as I began thinking about it, I realized there was enough material here for a series of articles. So this will be the first.
WHAT’S MY MOTIVATION?
Face it: making a movie is hard. It’s not for everyone, and making an animated film is even harder. Some people simply don’t have the talent or the wherewithall to do it.
Still, many people do. It takes a lot of work and strong motivation, but people still do it. However, if you’re going to make a film, just like an actor, you need to know what your motivation is. For that, we’ll need to talk about the sorts of people who set out to make a film.
For purposes of this discussion, I break would-be filmmakers down into three main groups. The first group I call The Doers. These people will get the film done no matter how long it takes or how much it costs. Even if they have to quit their jobs, even if they have to do everything themselves, they will get it done.
On the far other end of the spectrum is a group I call The Dreamers. These are the people who come up with the most amazing stories, original characters, breathtaking environments. These are very creative people.
The third group, the bunch in the middle, is huge. Most people who will make a film one day are in this group, I’d say probably 90% or so. I call them The Willing. These people want to make a film, but they lack the drive of a Doer, or the creativity of a Dreamer. They are often burdened with job or family responsibilities that take them away from their dream of making movies. A Doer, on the other hand, would do it regardless of the cost, personal, professional, or economic. The Willing also frequently doubt their own ideas, setting aside half-developed material that actually had potential, but simply didn’t get the benefit of being brought to fruition because it wasn’t as compelling as the work of a Dreamer.
But The Willing are actually the most likely to make great movies because they are a blend of the two extremes. If the weak point of The Willing is their commitment to their responsibilities over their film, and their vulnerability to self-doubt, their strength is that they are very balanced people.
The Doers, for example, will make that film, to be sure. But it will likely be the first idea that came to them. Maybe it’ll be great, maybe not, but it won’t be something they search their souls for years to find. Doers can be single-minded because they are frequently single-idea people. These are people who seize on a good idea and wind up working on that for the rest of their careers. You might consider George Lucas one of these people, making a career out of Star Wars. You might consider J.R.R. Tolkien one of these people, writing about Middle Earth for the rest of his life. But the downside of being a Doer is that the idea may not be the most thought out. Because all ideas grow thin in time, they’d better be very well thought out in order to survive a lifetime of work. I should point out that I have picked the most obvious examples of Doers I could think of in Lucas and Tolkien, and I happen to love Star Wars and Lord of the Rings very much. But in both cases, the later works of these men failed to connect with me the way their earlier works did, and I believe it is a function of the single-idea syndrome.
The Dreamers, on the other extreme, may come up with the most original, breathtaking stuff. But they are frequently distracted by their own ideas, often abandoning one after another, leaving a trail of wonderful but incomplete forgotten ideas behind them. This is the downside of being a Dreamer, and the danger is that these people will spend their lives this way, never completing anything. Dreamers are most at risk for failing to complete a film, of all the people I’ll talk about. But their saving grace, aside from their rampant creativity, is that their abandoned projects don’t weigh on them the way they do on The Willing. Examples of Dreamers are usually found in the Visual Design departments of high profile film companies. (Again, this is not meant to insult anyone, only to categorize - any filmmaker lucky enough to land a Dreamer in the concept department is lucky indeed.) They can also be quite successful on their own. I have a sneaking suspicion such luminaries as Brian Froud and Tim Burton are examples of very successful Dreamers, or at least they have Dreamer tendencies. Their work, that which is completed, is marked by creativity and variety. That which is not completed, I would imagine doesn’t concern them.
The Willing don’t forget their projects when they are knocked off course. Say work suddenly needs you to work a bunch of extra hours, or your wife or child gets sick. The Willing make their films in their spare time, and when that spare time goes away, the project gets starved, like a candle starving for oxygen in a jar. Progress is like oxygen to a project, and without it, the project sputters and dies. For examples of The Willing, see the roles of AnimWatch’s FILMLIST. It is full of part-time filmmakers who have to learn how to balance life, work, and extracurricular pursuit.
WHY ARE YOU TELLING ME ALL THIS?
Does any of this sound familiar to you? Well, it certainly does to me.
I am choosing to deal with this subject not because I think I’m a great filmmaker. Obviously I’m not. Well, not yet. I’ve completed several little films, even won a couple of awards, but I’ve never finished anything over a minute long.
Still, I feel uniquely qualified to talk on this subject for two reasons. The first reason is that I’ve been a member of all three groups - Doers, Dreamers, and The Willing. Mercifully, these categories are not written in stone, and it’s quite easy to pass from one classification to another. In fact, one of my recommendations is that you do just that. Stretch a bit and see what it’s like on the other side.
But the other reason I would presume to speak on this issue with authority is because I have failed to make far many more films than I have completed. I know what it’s like to feel handcuffed to the first idea that comes to mind, I know what it’s like to get distracted by my own ideas, and I know what it’s like to want to make a film but not get be able to get to it because of my other responsibilities. I know many of the ways artists lose motivation.
But because I’ve also finished a few films, I have a few ideas on how to get you through. I know what it’s like to abandon everything except your film, I know what it’s like to come up with something really creative, and I know what it’s like to get a film done while balancing work and home life. Basically, I’ve done reconnaissance, and I’m giving you the report on the road ahead.
Next time, I’ll talk about the first pitfall, Walking in Circles. And maybe, some ideas on what you can do about it.

May 23rd, 2007 at 6:30 am e
Great! Give me more! Until today I didn’t finished anything and my harddisc is full of ideas and models but no final renders…
(
You said something about “single-idea syndrome”. This reminds me of this feature WIRED published July 2006 “What Kind of Genius Are You?”
http://www.wired.com/wired/archive/14.07/genius.html
It’s an interesting theory about creativity.
Yours,
COS
May 23rd, 2007 at 8:03 am e
Well, I’m certainly encouraged that you bothered to read it. So few people read these days, especially long-winded diatribes like this one. But if my failures have taught me anything, and if I can pass those lessons along to prevent other people from repeating my mistakes, then perhaps it is all worth it.
I’ll get you a new installment soon. Thanks for writing.
May 23rd, 2007 at 2:55 pm e
It’s a nice start, I’m looking forward to the rest of it.
By the way, it’s Tolkien, not Tolkein.
I’m not so sure people can learn from other people’s mistakes though,
they might learn some stuff, but people tend to do the same mistakes, but they learn eventually.
Hopefully, I’ll learn something from this, so I can at some point finish some of my projects.
Going to try to do some work this summer vacation though finishing the game I’m working on is my first priority, it’s been sitting there with practically nothing being done to it since last year.
May 23rd, 2007 at 3:12 pm e
re: Tolkein / Tolkien - Thanks for the correction. I’ve fixed it.
As for learning from other people’s mistakes, I hear ya. All I can do is put my cautionary tales out there and let the chips fall where they may. But when I was first starting out, I think I would have appreciated a report from the front lines, just so I knew what I was getting into.
In talking to different directors, I’ve noticed that there are certain habits and pathologies we all share. It would have been helpful to know this, rather than thinking I was the only one trying to solve these motivational problems.
Then again… perhaps I wouldn’t have listened. Most of this stuff is just plain old common sense, stuff that I bet you already know. Still, you can tell most people till you’re blue in the face that they should pay off their credit cards. People know this. The word is out. Yet credit card debt is at a record high…
Thanks for the note
May 24th, 2007 at 4:59 am e
Very nice!! I’m struggling with the same things right now. I think I tend to lean toward the Dreamer side of the Willing spectrum. It’s a continual struggle to balance work, family, and my animation addiction. I’m looking forward to your other articles!!
May 24th, 2007 at 6:39 pm e
Great article, very thought provoking. I caught the animation bug in 1996 and since then I have been at various times a doer , a dreamer and one of the willing. My first film took two years for 13mins made with a mate and we helped motivate each other. My last two films were made in the crucible that is film school where I was immersed in a creative environment. Making those films in a short period of time made me more of a doer type.
After film school and the trials of trying to get animation work and supportting a young family lead to animation becoming a hobby and I fell into dreamer mode , having lots of ideas at different stages but not making anything.
I am now struggling as one of the willing trying to motivate myself (making a film with someone else or in a school environment was so much easier to stay motivated) which is extremely hard when life keeps taking you in different directions.
Motivation is the key. When you work on a animated film idea, you can stay with that sole idea for potentially years! You can easily become bored with the idea and familiarity breeds contempt, you think the idea wasn’t as good as you thought so it gets abandoned. You need to keep telling people about your film and showing it to people to get their reaction and feedback. They will get excited by your idea even if you aren’t any more and that helps tell you that you are on the right track. The mistake is to be too precious about your idea and keep it secret.
Since film school I have not had anyone around me to bounce ideas off and work out the story, this blog has been a great boost to my energy and motivation.
Cheers
Neil
May 30th, 2007 at 5:59 am e
I am 50% Willing, 35% a Dreamer and 15% a Doer
June 9th, 2007 at 4:52 am e
great article! and I couldn’t have read it at the best time since we are now almost done with our 15 minute (independent) animated short.
Its just draining the heck out of me. my social life is fading, and my health is dwindling- sleeping and eating less;
but hey as long as the project gets done on time eh?
anyway, just wanted to say this is a great article and that it was just the pickup i need to finish our short.
more power to ya!
June 9th, 2007 at 5:36 am e
Ramon, that film looks interesting… from the trailer, it looks much longer than 15 minutes.
I’m glad the article could help out. I’ll be writing the second installment this weekend… heh heh, can you imagine the embarrassment if I couldn’t finish writing a series of articles about finishing things?